Shadow Scythe
L2: Junior Member
- Aug 8, 2008
- 51
- 0
I'm not opposed to orange maps and I really like the lighting. However, I'm worried that the layout might be somewhat confusing.
I'm sorry, this is something that has always pissed me off about 5 cp custom maps - Make ONLY the middle point be captureable at the beginning. Have the 2 points on either side BOTH belong to one team at the beginning, not doing so is a pointless practice, because those points are always going to be captured by their respective teams anyway.
Also, it's alright if it's your first map and it's for practice, but try to stay away from orange maps in the future, make a good map and make it look good and fit the TF2 style.
One last note. Please follow naming conventions for maps. I think orange maps usually start with orange_ so this could be orange_tower or something along those lines. Keep it all lowercase because capitals are a pain in the ass for server hosters.
notice the capitol letters and the lack of orange_ in the name, omg how dare I, well it's there and I did it. What you gonna do about it?
and I've decided to call it cp_Uber-Tower_b1
notice the capitol letters and the lack of orange_ in the name, omg how dare I, well it's there and I did it. What you gonna do about it?
I positively hated all orange maps to this point, and their stupidly textured versions even more so, but this one has a crazy-absurd-impossible feeling that is somehow appealing. Actually, this looks like a Quake map.
well I don't know where you play, but on the servers I play people actually try to stop the other team from capturing the first point, so they can cap the middle without being bothered.... So that arguement is relative.
But here's the thing, that's not good for gameplay. You want a good, exciting battle around the middle point, not an instant steamroll. I've never understood why mappers would do this.
i disagree; leaving them neutral adds another type of strategy to the game, like he said about some people rushing the other point to take pressure of the main one they are trying to cap...the static battles in the central location of this type of linear map always bugged me...being able to make choices will almost always make a game more interesting
Actually, when I said that, I was referring to the impossibly aerial superstructures and sharp contrasts. None of which detract to a map's visual qualities.Yes, it does infact look like a quake map; but consider this, Quake is 10 years old. Is that really a compliment?