I want to create angular geometry in my maps so my maps gets more interesting. How do you create these types of geometry, with the vertex tool or are you rotating the hole section? And is there any guide to this theme?
Don't listen to people who tell you being on grid isn't needed.
Being on grid should be top priority for any geometry that isn't instanced. You should be using instances at most for independent buildings that don't need to be sealed beyond themselves. You're just asking for a leak otherwise.
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here is a shitty 5am video on how to do it though, vmf for reference here http://puu.sh/nQZj9/c754ee7093.rar
While the video was really worth looking at and i saw 1-2 tricks that i didn't knew before, i kinda disagree about "asking for leaks" with instances. Going out from the video, if you instance pe the angular walls with the door (or hell, the complete right side of the building) there, you can add good-looking doorways with way less vertex manipulation than what you see in the video, and later manipulation (pe "I really need a window here") becomes way easier. You obviously still have to stay at reasonable angles (and be aware of building height etc) to be able to join them later, but i still consider instancing that to be way easier than to have to touch every vertex multiple times to get the brush into shape.
That sounds like making something extremely simple (vertex editing) and making it very janky and weirdly implemented. The way I have shown is exactly how Valve does it in all of their maps, and once learned becomes second nature. The only reason i'd ever use instances is if i was for some reason putting a 25 / 30 / 62 / whatever degree wall on a normal building, or for buildings that are disconnected from the rest of geometry (like huts and such) as well as the many small things instancing can do for a level (making using and editing lights easier).
Thank you, the video helped a lot!Don't listen to people who tell you being on grid isn't needed.
Being on grid should be top priority for any geometry that isn't instanced. You should be using instances at most for independent buildings that don't need to be sealed beyond themselves. You're just asking for a leak otherwise.
[...]
here is a shitty 5am video on how to do it though, vmf for reference here http://puu.sh/nQZj9/c754ee7093.rar