- Jun 17, 2012
- 493
- 191
This is a library of extremely common brushwork in stock TF2 maps, or stuff that keeps showing up everywhere in different forms.
Download
This is mainly for new mappers and people who want something to get a better sense of scale of their alphas.
Here we have the main portion of the library. This is stuff that you can drop right in your map, or use as an example on how to make similar geometry that looks right. Everything here is straight out of official maps, or so simple, normal, and common, that people keep making it from scratch anyway.
The big attraction is the various kinds of stairs. There are also doorways, supports, platforms, and barriers.
This is a collection of stuff that should only be used as a reference for how to make certain structures look normal. If you drop these directly in your map, it's gonna look out of place, cheesy, or ripped off, because they're more complex structures.
Everything here was either taken out of a stock map, or created from scratch based on inspiration from several other maps.
A bunch of things you're probably going to want to do with displacements. Again, don't just copy/paste these, edit them up.
This is no longer maintained; anyone is free to use it however they want, make new resources based on it or using some of its parts, etc.
Download
This is mainly for new mappers and people who want something to get a better sense of scale of their alphas.
Here we have the main portion of the library. This is stuff that you can drop right in your map, or use as an example on how to make similar geometry that looks right. Everything here is straight out of official maps, or so simple, normal, and common, that people keep making it from scratch anyway.
The big attraction is the various kinds of stairs. There are also doorways, supports, platforms, and barriers.
This is a collection of stuff that should only be used as a reference for how to make certain structures look normal. If you drop these directly in your map, it's gonna look out of place, cheesy, or ripped off, because they're more complex structures.
Everything here was either taken out of a stock map, or created from scratch based on inspiration from several other maps.
A bunch of things you're probably going to want to do with displacements. Again, don't just copy/paste these, edit them up.
This is no longer maintained; anyone is free to use it however they want, make new resources based on it or using some of its parts, etc.
Attachments
Last edited: