Given it's a koth map todays test felt very linear. Capping the point meant players tended to advance on the doors of the base and even towards the actual spawn doors when given the chance after a successful wipe of the enemy team. I actually had to think about not spawn camping after each capture because i felt bad about advancing; because i knew that would result in my camping the enemy spawn.
I kinda felt that it needed a side route as well. It was the same for stark even, there was no real flanking oppotunities. Since it's not 5cp i think you might afford this, as it's a very small map where even the height difference is limited to jumping down into the middle from one flank. As it is it's not a very interesting KoTH layout.