Coldfront

Discussion in 'Map Factory' started by Icarus, Apr 2, 2010.

  1. Icarus

    aa Icarus

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    Coldfront (KOTH)
    by Eric "Icarus" Wong
    Email: ericgfwong@hotmail.com

    King of the Hill
    Prepare for a Cold War
    By popular demand, Coldfront now has a KOTH counterpart, featuring everyone's favourite decrepit shack.

    Objective:
    Capture the Control Point and defend it until your team's timer runs out.

    Other Notes:
    The Control Point cannot be captured while locked.

    If the enemy team captures the Control Point, your team's timer will pause until you recapture the point.
     
    Last edited: Jan 21, 2011
  2. Okrag

    aa Okrag Wall Staples

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    I <3 the effect you put where the second point used to be.
     
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  3. owly-oop

    aa owly-oop im birb

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    I think the paths are too separated from eachother therefore making it too hard to retake the point. You can't really do much with the rocks to make them less isolated from eachother though :c

    And with the isolation, each path doesn't have any features while you run to the point. Only 1 linear movement you can do.
     
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  4. TMP

    aa TMP Abuser of Site Rules

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    Hey icarus you better make pl_coldfront, ctf_coldfront, arena_coldfront, and maybe plr_coldfront!
     
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  5. Lancey

    aa Lancey Currently On: ?????

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    "Where's the second point?" "It kept getting captured so we moved it."
     
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  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    what no tc_coldfront son i am dissapoint
     
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  7. Knight-Errant

    Knight-Errant L3: Member

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    I've come to enjoy the map for what it was, and wouldn't mind either version being official once you work out the small kinks. This should only follow up with an arena version. Only possible difference I see is that you is that the side paths you removed from the spawn might be included.
     
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  8. Pocket

    aa Pocket func_croc

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    Dude, that totally needs to be integrated into the map somehow. Like, a handmade cardboard sign hanging on the support beam that says "Control point has been relocated - kept getting captured".
     
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  9. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    I don't really see this CP being a perfect fit for a koth map. But hey why not, it'll squeeze some extra fun out of it.
     
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  10. Icarus

    aa Icarus

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    I'm pretty casual about this. I made it because people kept asking me for it.

    and who am I to deny what can be so easily made :(
     
  11. Rikka

    Rikka L5: Dapper Member

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    Then pump a quick arena version out, please.
     
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  12. honorum646

    honorum646 L6: Sharp Member

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    Ewww Arena.
     
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  13. Icarus

    aa Icarus

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    [​IMG]

    Coldfront (KOTH) RC1

    Download:
    Mirror 1
    Mirror 2
    Mirror 3

    Release Notes, RC1
    Changes to Coldfront have been made to give the losing team an easier time pushing out of thier base, most notably when they are pushed back to their final spawn. It's been a great development cycle, and I thank everyone who participated. I'm not going to walk away from the map, though, if any changes need to be made, then RC2 will be released. I'm still waiting for VALVe to help me flag my particles as weather.

    CP RC1 will be out early next week
     
  14. Icarus

    aa Icarus

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    since this turned out to be more popular than I'd thought, I'm going to actually invest some time making it properly.

    [​IMG]
     
  15. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Looks sexy so far.
     
  16. Icarus

    aa Icarus

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  17. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    We played a bit yesterday, and the only real qualm I had with it was the seeming lack of health around the point. Even a small hidden somewhere would be good. Really like this though.
     
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  18. Icarus

    aa Icarus

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    It helps to keep the CP changing hands


    BTW, testing out Color Correction. which one do you guys like more?

    http://dl.dropbox.com/u/831776/cc1.jpg
    http://dl.dropbox.com/u/831776/cc2.jpg
     
    Last edited: May 12, 2010
  19. strangemodule

    strangemodule L5: Dapper Member

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    To be honest, I'm not too sure. #1 is more subtle, but too subtle; you can barely notice it being there. #2 is vibrant, although it makes the map have more bloom, which could hurt the eyes and wash out some of the details (look at the snow in the bottommost screen on the left in CC2.jpg).
     
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  20. Icarus

    aa Icarus

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    >Reduced environment lighting by 10%
    >Reduced bloom scale by 20%

    [​IMG]

    Looks a lot better now. I really like what CC does to the map, I'll definitely be using it.


    BTW
    cc1.jpg -> No colour correction
    cc2.jpg -> 2fort colour correction