Map would be ctf_muse:
Issue was previous build crashed servers within 1 minute of being played, So i redid a ton of the map, removed most all custom texturing and redid most the lighting.
Made the current version and we did a map test last night and seemed to fix. Was about 8+ people on for about 3 minutes then one by one people started to drop out. I didn't think much of it as some didn't have the map yet then boom.. Majority of us (me included) got kicked. We were able to get reconnected to the map but still seeing people drop out (error out) I changed the map.
Today I fired up my map, added full bots 12v12 and let it run for over 2 hours..
Not a single crash or error of any sort shown up in console.
Idea's?
I've redone a lot of the brushes, hammer shows no error in compile, no error in "error report", no leaks etc.
I haven't yet redone all the entities which I'm trying to avoid because it's a lot of work and i figure if it was an issue with them, the BOT's would have set it off.
Help a Jive QQ
Issue was previous build crashed servers within 1 minute of being played, So i redid a ton of the map, removed most all custom texturing and redid most the lighting.
Made the current version and we did a map test last night and seemed to fix. Was about 8+ people on for about 3 minutes then one by one people started to drop out. I didn't think much of it as some didn't have the map yet then boom.. Majority of us (me included) got kicked. We were able to get reconnected to the map but still seeing people drop out (error out) I changed the map.
Today I fired up my map, added full bots 12v12 and let it run for over 2 hours..
Not a single crash or error of any sort shown up in console.
Idea's?
I've redone a lot of the brushes, hammer shows no error in compile, no error in "error report", no leaks etc.
I haven't yet redone all the entities which I'm trying to avoid because it's a lot of work and i figure if it was an issue with them, the BOT's would have set it off.
Help a Jive QQ