CTF_MarshRock
Alpha 1 (2011/06/08)
I picked up a map that I started about a year ago and put some more hours into
it to create a playable alpha version to finally see how the layout works.
Unfortunately I don't have a lot of time for mapping lately so I decided to
work on a smaller map instead of finishing one of the others that I started a
long time ago.
Right now it's a capture the flag layout but I guess it could work as KOTH or
arena as well (with some modifications). For the size of the map I took 2fort
and turbine as references. I have not added any direction signs yet but the
layout is not too complicated so it should be playable.
Please note that this is an alpha version which is primarily created to test
the path layout, sentry spots and gameplay. You will find glitches related
to lighting, clipping and displacement geometry which you don't have to report
in this phase of the map. So when giving feedback please concentrate on the
layout and gameplay, thanks. Some questions that I'd like to have answered are:
- Too many paths or not enough?
- Should I clip the roof of the main building in the center and all the trees and rocks so you can't get on top of them?
- Any places that need more cover or less?
- Are there enough sentry spots or too many?
- Any comments on the placement of pickup items (health and ammo)?
- Is it fun to play? Any class that is no fun at all or a lot of fun to play on this map?
Thanks for your cooperation.
Once this map is done I might go back to complete pl_downhill.
Download
ctf_marshrock_a1.zip (4.29 MB)
Screenshots
Alpha 1 (2011/06/08)
I picked up a map that I started about a year ago and put some more hours into
it to create a playable alpha version to finally see how the layout works.
Unfortunately I don't have a lot of time for mapping lately so I decided to
work on a smaller map instead of finishing one of the others that I started a
long time ago.
Right now it's a capture the flag layout but I guess it could work as KOTH or
arena as well (with some modifications). For the size of the map I took 2fort
and turbine as references. I have not added any direction signs yet but the
layout is not too complicated so it should be playable.
Please note that this is an alpha version which is primarily created to test
the path layout, sentry spots and gameplay. You will find glitches related
to lighting, clipping and displacement geometry which you don't have to report
in this phase of the map. So when giving feedback please concentrate on the
layout and gameplay, thanks. Some questions that I'd like to have answered are:
- Too many paths or not enough?
- Should I clip the roof of the main building in the center and all the trees and rocks so you can't get on top of them?
- Any places that need more cover or less?
- Are there enough sentry spots or too many?
- Any comments on the placement of pickup items (health and ammo)?
- Is it fun to play? Any class that is no fun at all or a lot of fun to play on this map?
Thanks for your cooperation.
Once this map is done I might go back to complete pl_downhill.
Download
ctf_marshrock_a1.zip (4.29 MB)
Screenshots