Alright, since the FB system causes the laggs, heres what I can remember.
I think it was your map, but infront of the redspawns door you have a platform, you have to jump up onto it to get up to you, so I would suggest lowering it, or adding a small ramp.
Some other things: you can see over the well style doors, as in , the top of the door isn't touching the above wall, there is a small gap.
Otherwise, I feel the map played nicely around the first point. With the second point I would make it a tiny bit tougher for the blu team to cap, maybe increasing the distance between the points or reducing spawn times of red.
Can't wait to see the rest