Discussion in 'Map Factory' started by ANova, Dec 30, 2010.
A new map by Nova a 3 staged cp map just like cp_dustbowl. It's a fun map so play it
It's just a big open area. I got 100 points as sniper in 15 minutes. Add... stuff.
One moment please.
Ok so dropbox is having some problems right now, so if you don't see the images, give it a while.
Another thing I need to ask, do you ever do planning on paper? Like a bird's eye view, overhead, just so you can get the distances and scaling right? If you don't, I suggest you absolutely do so. It'll help you concentrate on good things and bad things with your layout before you even get started.
In general, I think the distance from B to C is incredibly short. And that makes it even more difficult for red to have any chance of setup at all after losing B. And again, the distance from A to B isn't great either. I'd suggest finding a way to space them out so red has some kind of chance to get back after losing a point to defend the next.
how can i hire rexy to have sex with my maps?
Sorry for the stupid post, but the drawing of the defensible structure in pic #7 of rexy's post, looks like a duck....
Rexy i do draw it out. It's just that i go with a idea that looks good in my mind and then i edit it but it messes around with stuff.:blushing:
Okay i got almost everything done
cp_blat_a1 is out
Go play IT! NOW!!!
When i was on red i wanted to jump from that platform from the very side window. You should either make this a possible path way or block it off
I think there should be some heath kits around this point
This new cover was very nice
Alright, since the FB system causes the laggs, heres what I can remember.
I think it was your map, but infront of the redspawns door you have a platform, you have to jump up onto it to get up to you, so I would suggest lowering it, or adding a small ramp.
Some other things: you can see over the well style doors, as in , the top of the door isn't touching the above wall, there is a small gap.
Otherwise, I feel the map played nicely around the first point. With the second point I would make it a tiny bit tougher for the blu team to cap, maybe increasing the distance between the points or reducing spawn times of red.
Can't wait to see the rest
cp_taylor_test6 is out and good
You might wanna update your pics.
When you do i'll drop some feedback cause i don't actually remember much of this map besides the fact that i used teleporters a lot and S1-CP2 was easy to defend but also easy to ninja.
There were some HIDEOUS sightlines. and that sentry position would have been a lot nastier with two sentries and a competent defence of the point, rather than "LOLOL FIVE SENTRIES hey wait this isnt the only route."
1-2 was way too easy to defend.
on your first stage 2nd cap, there's only 1 route blue wants toi take because it's the highest and the bestest.
anyways as far as that route goes you need to
FLIP IT TURNWAYS
as in not have it above red's spawn
I liked this on gameday a lot
Not sure if I said this in !gf, but I don't like how many one way drop downs there are for Blu going to the 2nd point. Red only has one way to push back. Not sure if the teams made Red pushing back easy or if this is not actually a big deal, but still, seemed a bit odd to me.
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