CP blat

Discussion in 'Map Factory' started by ANova, Dec 30, 2010.

  1. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    A new map by Nova a 3 staged cp map just like cp_dustbowl. It's a fun map so play it



    OR DIE!
     
    Last edited: Apr 5, 2011
  2. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    Feedback?
     
  3. honeymustard

    honeymustard L9: Fashionable Member

    Messages:
    698
    Positive Ratings:
    273
    It's just a big open area. I got 100 points as sniper in 15 minutes. Add... stuff.
     
  4. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,366
    One moment please.
     
  5. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,366
    Ok so dropbox is having some problems right now, so if you don't see the images, give it a while.

    Another thing I need to ask, do you ever do planning on paper? Like a bird's eye view, overhead, just so you can get the distances and scaling right? If you don't, I suggest you absolutely do so. It'll help you concentrate on good things and bad things with your layout before you even get started.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    In general, I think the distance from B to C is incredibly short. And that makes it even more difficult for red to have any chance of setup at all after losing B. And again, the distance from A to B isn't great either. I'd suggest finding a way to space them out so red has some kind of chance to get back after losing a point to defend the next.
     
    • Thanks Thanks x 7
    Last edited: Dec 30, 2010
  6. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    Test2 released
     
  7. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    how can i hire rexy to have sex with my maps?
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,901
    Sorry for the stupid post, but the drawing of the defensible structure in pic #7 of rexy's post, looks like a duck....

    Just sayin.
     
    • Thanks Thanks x 13
  9. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    :rolleyes:Rexy i do draw it out. It's just that i go with a idea that looks good in my mind and then i edit it but it messes around with stuff.:blushing:
     
  10. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    Okay i got almost everything done
     
  11. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    cp_blat_a1 is out
    Go play IT! NOW!!!
     
  12. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
  13. Dark

    Dark L4: Comfortable Member

    Messages:
    159
    Positive Ratings:
    134
    [​IMG]
    When i was on red i wanted to jump from that platform from the very side window. You should either make this a possible path way or block it off
    [​IMG]
    I think there should be some heath kits around this point
    [​IMG]
    This new cover was very nice
     
    • Thanks Thanks x 1
    Last edited: Jan 6, 2011
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,901
    Alright, since the FB system causes the laggs, heres what I can remember.

    I think it was your map, but infront of the redspawns door you have a platform, you have to jump up onto it to get up to you, so I would suggest lowering it, or adding a small ramp.

    Some other things: you can see over the well style doors, as in , the top of the door isn't touching the above wall, there is a small gap.

    Otherwise, I feel the map played nicely around the first point. With the second point I would make it a tiny bit tougher for the blu team to cap, maybe increasing the distance between the points or reducing spawn times of red.

    Can't wait to see the rest :D
     
    • Thanks Thanks x 1
  15. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    cp_taylor_test6 is out and good
     
  16. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,557
    You might wanna update your pics.

    When you do i'll drop some feedback cause i don't actually remember much of this map besides the fact that i used teleporters a lot and S1-CP2 was easy to defend but also easy to ninja.
     
  17. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
    There were some HIDEOUS sightlines. and that sentry position would have been a lot nastier with two sentries and a competent defence of the point, rather than "LOLOL FIVE SENTRIES hey wait this isnt the only route."

    1-2 was way too easy to defend.
     
  18. owly-oop

    aa owly-oop im birb

    Messages:
    817
    Positive Ratings:
    1,154
    on your first stage 2nd cap, there's only 1 route blue wants toi take because it's the highest and the bestest.

    anyways as far as that route goes you need to

    FLIP IT TURNWAYS

    as in not have it above red's spawn
     
  19. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    I liked this on gameday a lot

    Not sure if I said this in !gf, but I don't like how many one way drop downs there are for Blu going to the 2nd point. Red only has one way to push back. Not sure if the teams made Red pushing back easy or if this is not actually a big deal, but still, seemed a bit odd to me.
     
  20. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124