It is good day!
Sadly, Valve still hasn't fixed the A/D CTF HUD bug where it freaks out for a few seconds when you cap (until a new flag respawns).
That's not really anything that can be fixed on the map-side, though.
Did run into this:
Could be a graphics-card glitch, I dunno.
Curious to how the new version plays. Seems to be a new path to try to help break some of the more common stale-mate points. Is that upper flank path for the attackers above 2-2 new? Can't remember. Still slightly worried about "the trench of doom" there...
I swear the tunnel on stage 2 seems shorter. And the annoying one-way doors seem to be gone.