Frush
L2: Junior Member
- Jan 8, 2010
- 75
- 28
This looks like absolute unadulterated carnage. Or should that be trainage?
That joke was so bad it was kind of funny.
This looks like absolute unadulterated carnage. Or should that be trainage?
From the looks of it trainwreck is nothing at all like this. That has considerably less trains and more non-train areas. In traingrid there is literally ALWAYS a train somewhere, usually many. The only time there are no trains is 10 seconds in the beginning (3-4 if you count the time it takes to leave spawn), and a few seconds at the end, for dramatic pause.
The kritzkrieg is probably the fact that you got disconnected from steam sometime between your client being told you got it and you died. Then it never registered that you got it, so you client kept handing it out. (i.e. you didn't get three)
(though I was playing ctf_revamp when the idea struck)
the flicker... I have no idea. The source engine does have issues with teleporting objects flickering (you can see people using engy warps at times), but that's always the actual object, not some weird shape.
Pfft, what's the matter, too SCARY for you?- Added holographic arrows to warn of/indicate active tracks.
When the creator of the map who knows all the train timings inside and out gets annoyed from too many ninja train kills, it's obviously needs something like that.Pfft, what's the matter, too SCARY for you?