Walkway

TR tr_walkway RC2

Washipato

L3: Member
Jun 22, 2009
149
331
Walkway

RC2 RELEASED

I and Wiseguy have been working in this map for the last months and now is good enough to be released publicly
walkwayrockzo.png

Tr_walkway is a single player training map for Team Fortress 2, it feaures bots (computer controled players) walking on a track. There are loads of different options to customize the playfield, making walkway a good place to practice a wide array of TF2 techniques and general aim.

DEMOSTRATION VIDEO

[ame="http://www.youtube.com/watch?v=xiVzFMO3QVM"]YouTube- Tr walkway demonstration[/ame]

The map features:

  • An endless flow of bots, with the possibility to customize their speed, deploy time and class
  • Easy to use button interface, with in-game explanation of every function
  • Action for the bots. You can order them to attack, jump, dodge or strafe. Manipulate how much hit points do they have before they enter the walkway, choose when to kick or kill them or make them spam silly voice commands
  • Flexible launch-pad, capable of giving random trajectories or adjustable power
  • Custom console commands to control the map without the need to press a button. Useful for creating, loading and sharing game-mods
  • Coding system, including variables, timers, random cases and customizable text. Create minigames, training sessions or testing areas without the need to install a mod
  • Constant regeneration. The whole map is a giant resupply cabinet, players inside it don't need to heal or reload their weapons. But in walkway, the resupply is completly silent and can be turned off if needed
  • Training map designed with a TF2 look in mind, with custom textures, posters, goodies and a secret easter egg
  • sv_cheats is turned on, so your stats won't be saved :)

TF2maps.net

You have helped me quite a lot. This is the first map that I have worked on and this place really helped a newbie mapper like me. Of course, I didn't have problems like balancing teams (in fact, I tried to make the red team more and more unbalanced in every version) or game flow, something that it would take a lot of time to learn for me. You mappers have a difficult job.

There are some functions used in walkway that you can find useful for your map. I and wiseguy have planned to release the vmf after the final release. If you have any question, don't doubt to ask.

Thanks ABS for his hammer addon and tips, nineaxis for his poster tutorial, Fatony for the soundscript help, all the people who have made tutorials for beginners, and everyone that helped me and I have forgot to mention here

Enjoy!

Install instructions

The install instructions in tr_walkway_rc2 are kinda wrong, it was a mistake on out part, sorry for the problems. Here is a detailed guide to install the map

1- Download the map from the link above (it is the button in the right of the page). You will get a RAR file, it contains the map and some extra files for the map.
2- Download and install winrar http://www.win-rar.com/download.html (if you have linux or mac, I thing they include a program that can open rar files)
3- Open the file downloaded in the first step (tr_walkway_rc2.rar) with the program you downloaded in step 2 (double clic tr_walkway_rc2.rar). You will see 4 files in there, in your case you will only need the file "tr_walkway_rc2.bsp" (it will have the half-life logo as icon).
4- Search the "Steam" folder in your PC. When you are inside it, go to "steamapps" then to the folder with the name of your steam account, for example, "washipato". Then go to "team fortress 2", then "tf" and finally "maps"
5- Now, drag and drop the "tr_walkway_rc2.bsp" file from the winrar window inside the "maps" folder. I would recommend you to do the same with the "tr_walkway_rc2 readme.txt" file, it can answer other questions you could have.
6- Start TF2 and open the developer console (http://developer.valvesoftware.com/wiki/Developer_Console)
7- Enter "maps tr_walkway_rc2" without the ""
8- Enjoy :)
 
Last edited by a moderator:

drp

aa
Oct 25, 2007
2,273
2,628
this is pretty ingenious. amazing work.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
This a an awesome map by the look of it and I want the vmf to see how made the bots move in certain paths etc. It looks like a good map and for a first map is really good. Some people won't like megaupload, so I would have uploaded it here for an easier download as well.
 
Last edited:

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
damn nice work.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Wow, this is something special - This will be great for new players, TF2 has many skills which are learned through playing but with this players could safely learn the techniques needed to own.
Great map and great idea! I'll download but just to mess around on obviously ;)
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
Wow guys, thanks. :D
 
Last edited:

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
I hosted this and a few guys joined in was fun.

One thing i noticed is you have a very nice ingame poster however you have brushwork blocky names =(
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Those names are there for a reason.

I know that, what im saying is with the nice overlay poster you guys have made, you could have made some REALLY nice name overlays instead of a horrendous blocky brushwork name.
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
I know that, what im saying is with the nice overlay poster you guys have made, you could have made some REALLY nice name overlays instead of a horrendous blocky brushwork name.

What I mean is that there is more to the names than just being there to look at.
 

Washipato

L3: Member
Jun 22, 2009
149
331
Those names are there from the first version, when the map didn't have any custom poster. We didn't think about changing them for posters

A new idea for the final version

EDIT: there is "something" funny where the names are. Something special ;)...
 
Last edited:

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Really the best tr map i ever played, but you should do a bit for the performance, like turning the middle ramp into a world brush for visblocking.

And why do rockets just go through the ramp? i guess it is so that the bots arent stopped by their own rockets when walking up, maybe you could work with filters, so that players in blu still can fire at the ramp.