|Cerious|: An extra spawning place would be nice, but teleporting them back will gradualy fill the place where they fall, making practice quite annoying. We will experiment.
We are not going to add a duel room. Sv_cheats is on, so players can easily cheat each other and there are already good duel maps around.
Ninja Kow: That happened to me before, but I never thougt that it was the door under it :facepalm:. The door will slide down in the next version.
Delusion's Beta: we are thinking about adding individual spawns for the next version, so the player can choose which bots he/she want to use
Owlruler:
If you want to know the mechanic, the player is teleported using a point_teleport entity. This entity teleports a target entity, in this case, the player. The entity teleported is !activator. tr_teleport (the command for teleporting) is an alias for an ent_fire command to activate the point_teleport.
To make the player choose where he wants to go, the point_teleport is inside a trigger_teleport. So, the player will be teleported twice before reaching the final destination. The trigger_teleport's target is moved using point_teleport entitys. Shooting the yellow/black squares activates a point_teleport to move the remote destination of the trigger_teleport.
Icarus: Wow ._. That means the image cannot be viewed again?