Payload Zig
pl_zig_z2(a) out now!
Change log:
*Fixed players being trapped in spawns after payload captures
*Model smoothing (very pretty)
*Addition of items in the 3-D Skybox
*Removed sniper windows and replaced with substitute landings
*Added alternate route to D for C (and vice-versa)
*Rebuilt payload cart + plus new improved skins! (see screenshots below)
*Fixed invisible walls (my mistake of flag settings on doors! Sorry folks)
*More player clipping for smooth gliding action
*New capture track model (WIP)
*Addition of nobuild to keep players from perching buildings on pillar tops
*Improved respawn timers
*Improved round times!
*Improved info cameras
***************************************************************
I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.
Small, 22 mb bzipped.
The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.
Contact Me:
Alex Kreeger
Kreeger242@Missouristate.edu
***************************************************************
New Zig layout plan:
Actual layout:
B9 (Old Layout):
Additional route to/from C+D
New Cart Skins!
Promotional Screens:
pl_zig_z2(a) out now!
Change log:
*Fixed players being trapped in spawns after payload captures
*Model smoothing (very pretty)
*Addition of items in the 3-D Skybox
*Removed sniper windows and replaced with substitute landings
*Added alternate route to D for C (and vice-versa)
*Rebuilt payload cart + plus new improved skins! (see screenshots below)
*Fixed invisible walls (my mistake of flag settings on doors! Sorry folks)
*More player clipping for smooth gliding action
*New capture track model (WIP)
*Addition of nobuild to keep players from perching buildings on pillar tops
*Improved respawn timers
*Improved round times!
*Improved info cameras
***************************************************************
I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.
Small, 22 mb bzipped.
The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.
Contact Me:
Alex Kreeger
Kreeger242@Missouristate.edu
***************************************************************
New Zig layout plan:

Actual layout:

B9 (Old Layout):

Additional route to/from C+D



New Cart Skins!


Promotional Screens:






Last edited: