** Executing...
** Command: "c:program filessteamsteamappsbagofchipssourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsbagofchipsteam fortress 2tf" "C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsbagofchipsteam fortress 2tfmaterials
Loading C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...Brush 343845: WARNING, microbrush
5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...Brush 343845: WARNING, microbrush
5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (175100 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 862 texinfos to 663
Reduced 16 texdatas to 15 (343 bytes to 325)
Writing C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp
3 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsbagofchipssourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsbagofchipsteam fortress 2tf" "C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp
reading c:program filessteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.prt
1216 portalclusters
3776 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1131)
Optimized: 7477 visible clusters (0.00%)
Total clusters visible: 542111
Average clusters visible: 445
Building PAS...
Average clusters audible: 1154
visdatasize:347416 compressed from 369664
writing c:program filessteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp
18 minutes, 52 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsbagofchipssourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsbagofchipsteam fortress 2tf" "C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp
Setting up ray-trace acceleration structure... Done (0.48 seconds)
4146 faces
17 degenerate faces
711319 square feet [102430016.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4129 patches before subdivision
46031 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
transfers 5405369, max 1059
transfer lists: 41.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0292 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 1825/8192 21900/98304 (22.3%)
brushsides 12933/65536 103464/524288 (19.7%)
planes 1724/65536 34480/1310720 ( 2.6%)
vertexes 6430/65536 77160/786432 ( 9.8%)
nodes 2483/65536 79456/2097152 ( 3.8%)
texinfos 663/12288 47736/884736 ( 5.4%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4146/65536 232176/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1659/65536 92904/3670016 ( 2.5%)
leaves 2491/65536 79712/2097152 ( 3.8%)
leaffaces 4978/65536 9956/131072 ( 7.6%)
leafbrushes 1859/65536 3718/131072 ( 2.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26784/512000 107136/2048000 ( 5.2%)
edges 14639/256000 58556/1024000 ( 5.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 517/32768 5170/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7614/65536 15228/131072 (11.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1504732/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 347416/16777216 ( 2.1%)
entdata [variable] 6521/393216 ( 1.7%)
LDR ambient table 2491/65536 9964/262144 ( 3.8%)
HDR ambient table 2491/65536 9964/262144 ( 3.8%)
LDR leaf ambient 1252/65536 35056/1835008 ( 1.9%)
HDR leaf ambient 2491/65536 69748/1835008 ( 3.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1036 ( 0.1%)
pakfile [variable] 211376/0 ( 0.0%)
physics [variable] 175100/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11855
Writing c:program filessteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp
37 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsbagofchipssourcesdk_contenttfmapsrccp_fortress fort fix.bsp" "c:program filessteamsteamappsbagofchipsteam fortress 2tfmapscp_fortress fort fix.bsp"