Vmt not loading for custom texture.

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
Custom texture working in hammer, packed with VIDE
videohno.png

But when ever I boot up my map with sv_pure 2 the texture is invisible and from the console it reads:
Code:
CMaterial::PrecacheVars: error loading vmt file for mapping content/bitext
Any known suggestions?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Are the files stored in your custom folder? VIDE has a problem packing files in the custom folder.
 

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241

ckswarey

L1: Registered
Feb 24, 2018
14
0
Custom texture working in hammer, packed with VIDE
videohno.png

But when ever I boot up my map with sv_pure 2 the texture is invisible and from the console it reads:
Code:
CMaterial::PrecacheVars: error loading vmt file for mapping content/bitext
Any known suggestions?
Never use vide it does not pack textures in that well it’s best to use pakrat or packbsp
Links
https://developer.valvesoftware.com/wiki/Pakrat
https://developer.valvesoftware.com/wiki/Packbsp
https://developer.valvesoftware.com/wiki/Map_Analyst
https://developer.valvesoftware.com/wiki/GCFScape
 

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
Probably due to having spaces in the directory
Even when renamed the files to have no spaces, and then readded the texture and recompiled the error still occurred.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Try making sure their packed directory isn't a /custom one.

Alternatively just move them into the /tf/ folder structure, custom should be used for clientside mods, not map content.