Issue with Respawn Room Visualiser

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
I've been having this odd issue with respawnroomvisualiser entities

20180611185704_1.jpg


I have 4 spawn exits on the map and no matter what I do one of them has this problem. If I fix one, it happens on another and just moves around and around without going away. Anyone got any ideas?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I have this problem too sometimes, never figured out how to fix it. My guess is it's just a bug with the entity and z-sorting.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
You can also recreate the whole brush. Delete and do it again. I've had similar issue on 2 of my maps. The other was fixed by full compile, and the other was fixed by recreating the brush.
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
I had this issue a few times. For me the solution was to back it up and or shorten the brush to be one or two units away from the door prop. I had them even with the backs of the doors.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
That's because you don't have helpers :helpers: enabled
I do have it enabled

Maybe another solution is to copy paste another visualizer at the same spot, which works for me
I've tried that a few times already to no avail.

I had this issue a few times. For me the solution was to back it up and or shorten the brush to be one or two units away from the door prop. I had them even with the backs of the doors.
I'll give that a shot.
 

ϺΞΤЯΘΉλϺ

L3: Member
May 8, 2017
126
107
tbh, I've seen that on many valve maps(Such as Hydro & 2fort, for example). Could be just a source engine thing but I mean, shouldn't be a big problem if the opposite team knows it is enemy spawn.