The Mayann Project

YM

LVL100 YM
aa
Dec 5, 2007
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hopefully <1 month.

EDIT: New info, hopefully ~2 weeks for the prop pack
 
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YM

LVL100 YM
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Dec 5, 2007
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props/textures/whatever. I've been informed the sfm team have switched gears to focus on map assets until that's done.
 

Diva Dan

hello!
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Mar 20, 2016
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No one was posting anything so I figured I would upload some pics of the different goals on my map.
The general theme is that each team is trying to construct a mayan facade around an australium-powered soccer god. Yes, soccer, not football!

vKEFWJr.jpg


This is point 1. It connects to red's house and main hallway. There is plenty of ammo around here to make good use of it as a defense.

g5e40fs.jpg


This is red's last point. You have to walk into that hole in the wall to the left of the crosshair to score. Red has two spawn doors that lead to it, making it difficult but not impossible to capture, since blu has access to a roof behind me.

XhjaXx4.jpg


Finally, this is point C. I haven't made it yet, but there is going to be a large ring above the little tower. The door to the right of it is actually another exit from red's spawn, and the door to the left is red's house that can be held well by blu.

My map will be available for testing soon, since I still need a mid which I have yet to make... mapping is hard, you know!

If anybody has some ideas or wants to collaborate, hit me up.
 
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Jekyllson

L3: Member
Jun 20, 2015
115
67
There is plenty of ammo around here to make good use of it as a defense..

We'll see how it plays, but if you look at Pinewood, you'll notice that there really aren't any ammo packs near any of the goals. Sentries are really good at slowing down the game, and the PASS Time devs wanted to minimize the power of Engies in the map. I honestly recommend literally trying to make it as hard as possible for Engies to keep sentries up, because the last thing you want is have three Engies on each team able to easily bring the game to a complete standstill.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
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If anyone is doing a payload map for this i now have 3 scrapped map ideas...
 

Diva Dan

hello!
aa
Mar 20, 2016
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We'll see how it plays, but if you look at Pinewood, you'll notice that there really aren't any ammo packs near any of the goals. Sentries are really good at slowing down the game, and the PASS Time devs wanted to minimize the power of Engies in the map. I honestly recommend literally trying to make it as hard as possible for Engies to keep sentries up, because the last thing you want is have three Engies on each team able to easily bring the game to a complete standstill.

trust me, there are plenty of long distances for attackers to take advantage of, especially when coming at the last point. But I totally get what you are saying, I will likely go ahead an remove one ammo pack I had sitting around gathering dust. Thanks for the suggestion!
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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@BlitzVS
My advice: Stop trying to do a unique thing gamemode, and make the map itself interesting.
In fact, great advice in general: Don't worry about what other people are doing, make what you're doing great.

If everyone picks a unique gamemode, there'd be half a dozen maps total.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
@BlitzVS
My advice: Stop trying to do a unique thing gamemode, and make the map itself interesting.
In fact, great advice in general: Don't worry about what other people are doing, make what you're doing great.

If everyone picks a unique gamemode, there'd be half a dozen maps total.

yea... Sorry tried to be unique, it seemed that almost everyone I talked to regarding the project had the same plans as I did...
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
yea... Sorry tried to be unique, it seemed that almost everyone I talked to regarding the project had the same plans as I did...
And what.

Why you even follow what others do? Just do what you want and don't give a shit if someone else has done same basic concept
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
So, as people are posting their mayan WIPs here I'll post an update on mine

Fj89mjB.jpg


I'm definitely going to work a bit on lighting and change the skybox, but I'm keeping it night-time. Maybe someone makes a night jungle skybox some day. *wink* *wink*

CuRMBi9.jpg

8IZflvm.jpg


The control point enables every 60 seconds and stays active for 30s. I still have to make a timer for the HUD, but at least I have a light and a thunder that sounds when the capture area is enabled.

I'm planning to make the players drop hearts and then deliver them to an altar. I thought this gamemode would fit nicely with the mayan theme as mayans were really into sacrifices :p

Trying to make it look like something like this: i'm trying my best ok? D:
33ec1a482d48316d90fe0a91aa60d0b4.jpg