Create a Spawnroom.
Since the payload contest is quite a biggie, we're going to run a Spawnroom one at the same time, this should be enterable by anyone working on a map, for the payload contest or not.
Rules:
Voting will be a standard public vote thread, per entry rather than per person. This one is a 'Lets see what you can do' we're going to be voting on how good they look and feel. Screenshots, .vmf and .bsp files will be available, please make your vote based on the .bsp and the screenshot quality rather than the .vmf quality. The .vmf however will be available for you to use as a prefab if you wish (but the use as a prefab is not the aim of the contest).
Good luck and have fun! :thumbup1:
Since the payload contest is quite a biggie, we're going to run a Spawnroom one at the same time, this should be enterable by anyone working on a map, for the payload contest or not.
Rules:
- Must contain:
- 16 info_player_teamspawn entities
- One or more functional garage doors
- One or more Functional resupply locker
- A func_respawnroom brush over the entire area of the spawnroom
- Interior only (windows to external vistas are allowed)
- Must submit a minimum of one screenshot, a .vmf and a .bsp
- Must fit either standard Red or Blu theme.
- Maximum of two entries (One Red, one Blu themed)
- Everything must be finished and submitted in the upload thread by the end of October. (That is Noveber 1st, 0:00 AM GMT)
Voting will be a standard public vote thread, per entry rather than per person. This one is a 'Lets see what you can do' we're going to be voting on how good they look and feel. Screenshots, .vmf and .bsp files will be available, please make your vote based on the .bsp and the screenshot quality rather than the .vmf quality. The .vmf however will be available for you to use as a prefab if you wish (but the use as a prefab is not the aim of the contest).

Good luck and have fun! :thumbup1:
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