Post your compile log
on this website to check for errors. Also post your log here, so we can see what's going on.
That file you have on your desktop meant something went wrong at some point during a compile/Hammer operation which resulted in a crash at some stage.
The website said that I have to go trough every displacement. Here is the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Jarmo\Desktop\OMAT MAPIT\OMAT\koth_transport\koth_transport_a1.vmf"
Valve Software - vbsp.exe (Feb 1 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Jarmo\Desktop\OMAT MAPIT\OMAT\koth_transport\koth_transport_a1.vmf
Trying to create a non-quad displacement! (entity 0, brush 237)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Jarmo\Desktop\OMAT MAPIT\OMAT\koth_transport\koth_transport_a1"
Valve Software - vvis.exe (Feb 1 2015)
8 threads
reading c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.bsp
reading c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.prt
LoadPortals: couldn't read c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Jarmo\Desktop\OMAT MAPIT\OMAT\koth_transport\koth_transport_a1"
Valve Software - vrad.exe SSE (Feb 1 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.bsp
Setting up ray-trace acceleration structure... Done (1.71 seconds)
1830 faces
1 degenerate faces
538542 square feet [77550064.00 square inches]
138 Displacements
94634 Square Feet [13627388.00 Square Inches]
1829 patches before subdivision
18703 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 964809, max 537
transfer lists: 7.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(21187, 9201, 3527)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(3365, 854, 216)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(804, 109, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(218, 16, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(62, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(19, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 260/8192 3120/98304 ( 3.2%)
brushsides 1967/65536 15736/524288 ( 3.0%)
planes 1620/65536 32400/1310720 ( 2.5%)
vertexes 2885/65536 34620/786432 ( 4.4%)
nodes 1335/65536 42720/2097152 ( 2.0%)
texinfos 271/12288 19512/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 138/0 24288/0 ( 0.0%)
disp_verts 39882/0 797640/0 ( 0.0%)
disp_tris 70656/0 141312/0 ( 0.0%)
disp_lmsamples 291438/0 291438/0 ( 0.0%)
faces 1830/65536 102480/3670016 ( 2.8%)
hdr faces 1830/65536 102480/3670016 ( 2.8%)
origfaces 936/65536 52416/3670016 ( 1.4%)
leaves 1349/65536 43168/2097152 ( 2.1%)
leaffaces 1904/65536 3808/131072 ( 2.9%)
leafbrushes 863/65536 1726/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12269/512000 49076/2048000 ( 2.4%)
edges 7063/256000 28252/1024000 ( 2.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1716/65536 3432/131072 ( 2.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 748760/0 ( 0.0%)
HDR lightdata [variable] 748760/0 ( 0.0%)
visdata [variable] 140733/16777216 ( 0.8%)
entdata [variable] 15580/393216 ( 4.0%)
LDR ambient table 1349/65536 5396/262144 ( 2.1%)
HDR ambient table 1349/65536 5396/262144 ( 2.1%)
LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
HDR leaf ambient 6640/65536 185920/1835008 (10.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14662 ( 0.0%)
pakfile [variable] 693/0 ( 0.0%)
physics [variable] 7818182/4194304 (186.4%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4755
Writing c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.bsp
7 seconds elapsed
Valve Software - vrad.exe SSE (Feb 1 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.bsp
Setting up ray-trace acceleration structure... Done (1.71 seconds)
1830 faces
1 degenerate faces
538542 square feet [77550064.00 square inches]
138 Displacements
94634 Square Feet [13627388.00 Square Inches]
1829 patches before subdivision
18703 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 964809, max 537
transfer lists: 7.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(21187, 9201, 3527)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(3365, 854, 216)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(804, 109, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(218, 16, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(62, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(19, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 260/8192 3120/98304 ( 3.2%)
brushsides 1967/65536 15736/524288 ( 3.0%)
planes 1620/65536 32400/1310720 ( 2.5%)
vertexes 2885/65536 34620/786432 ( 4.4%)
nodes 1335/65536 42720/2097152 ( 2.0%)
texinfos 271/12288 19512/884736 ( 2.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 138/0 24288/0 ( 0.0%)
disp_verts 39882/0 797640/0 ( 0.0%)
disp_tris 70656/0 141312/0 ( 0.0%)
disp_lmsamples 291438/0 291438/0 ( 0.0%)
faces 1830/65536 102480/3670016 ( 2.8%)
hdr faces 1830/65536 102480/3670016 ( 2.8%)
origfaces 936/65536 52416/3670016 ( 1.4%)
leaves 1349/65536 43168/2097152 ( 2.1%)
leaffaces 1904/65536 3808/131072 ( 2.9%)
leafbrushes 863/65536 1726/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12269/512000 49076/2048000 ( 2.4%)
edges 7063/256000 28252/1024000 ( 2.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1716/65536 3432/131072 ( 2.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 748760/0 ( 0.0%)
HDR lightdata [variable] 748760/0 ( 0.0%)
visdata [variable] 140733/16777216 ( 0.8%)
entdata [variable] 15580/393216 ( 4.0%)
LDR ambient table 1349/65536 5396/262144 ( 2.1%)
HDR ambient table 1349/65536 5396/262144 ( 2.1%)
LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
HDR leaf ambient 6640/65536 185920/1835008 (10.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14662 ( 0.0%)
pakfile [variable] 693/0 ( 0.0%)
physics [variable] 7818182/4194304 (186.4%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4755
Writing c:\users\jarmo\desktop\omat mapit\omat\koth_transport\koth_transport_a1.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jarmo\Desktop\OMAT MAPIT\OMAT\koth_transport\koth_transport_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\koth_transport_a1.bsp"