tf_spell_pickup
This is actually not code-restricted to event maps. Spells for everyone!
func_nobuild
Can now selectively allow sentries, dispenser, or teleporters.
team_control_point_master
Custom cap position X and Y : Set the cap layout custom position [0,1]
(also inputs to change them on the fly)
team_train_watcher
input SetTrainCanRecede : Determines whether or not the train can recede.
tf_logic_gasworks
Gasworks Entity. This is used to detect a gasworks map.
!??!?!?!? what. I know in TFC some people would play an HLDM map named that, but...
tf_logic_raid
tf_logic_boss_battle
Did these already exist in the code? They seem like they would have with all the robot stuff but I haven't been keeping up.
tf_spawner
Seems like another method of spawning entities via template, but with some built in control over when, how many, and how often.
filter_tf_player_wearing_item
Can we actually check for certain players now?
"Index of econ item required to be equipped to pass this filter"
I would test it out but I'm not sure what those item numbers are.
and a boatload of bot related new entities and options.
This is actually not code-restricted to event maps. Spells for everyone!
func_nobuild
Can now selectively allow sentries, dispenser, or teleporters.
team_control_point_master
Custom cap position X and Y : Set the cap layout custom position [0,1]
(also inputs to change them on the fly)
team_train_watcher
input SetTrainCanRecede : Determines whether or not the train can recede.
tf_logic_gasworks
Gasworks Entity. This is used to detect a gasworks map.
!??!?!?!? what. I know in TFC some people would play an HLDM map named that, but...
tf_logic_raid
tf_logic_boss_battle
Did these already exist in the code? They seem like they would have with all the robot stuff but I haven't been keeping up.
tf_spawner
Seems like another method of spawning entities via template, but with some built in control over when, how many, and how often.
filter_tf_player_wearing_item
Can we actually check for certain players now?
"Index of econ item required to be equipped to pass this filter"
I would test it out but I'm not sure what those item numbers are.
and a boatload of bot related new entities and options.