tf_spell_pickup This is actually not code-restricted to event maps. Spells for everyone! func_nobuild Can now selectively allow sentries, dispenser, or teleporters. team_control_point_master Custom cap position X and Y : Set the cap layout custom position [0,1] (also inputs to change them on the fly) team_train_watcher input SetTrainCanRecede : Determines whether or not the train can recede. tf_logic_gasworks Gasworks Entity. This is used to detect a gasworks map. !??!?!?!? what. I know in TFC some people would play an HLDM map named that, but... tf_logic_raid tf_logic_boss_battle Did these already exist in the code? They seem like they would have with all the robot stuff but I haven't been keeping up. tf_spawner Seems like another method of spawning entities via template, but with some built in control over when, how many, and how often. filter_tf_player_wearing_item Can we actually check for certain players now? "Index of econ item required to be equipped to pass this filter" I would test it out but I'm not sure what those item numbers are. and a boatload of bot related new entities and options.