Steampipe - textures, models missing

Roundcat

L1: Registered
Aug 19, 2011
5
0
Hi All,

Could someone be kind enough to give me a definative rundown of what files need to go where after steam pipe?

I make a map with a few of my own decals in it - do I need to copy the decal folder to a location on my server or will it be auto-generated when I put the map on the server?

Is the following correct?

Local Computer:
Maps
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps

Decals/textures etc:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\user_folder

Models:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\models\user_folder

Sounds:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\sound/user_folder

Server:

Maps:
Code:
/tf/custom/folder_name_of_my_choice/maps

Decals/textures etc:
Code:
/tf/custom/folder_name_of_my_choice/materials/folder_name_of_my_choice

Models:
Code:
/tf/custom/folder_name_of_my_choice/models/folder_name_of_my_choice

Sounds:
Code:
/tf/custom/folder_name_of_my_choice/models/folder_name_of_my_choice

The above is my current set up - but players joinng the server are seeing the dreaded purple and black checkerboard instead on my custom decals and I cant work out what to do. I copy all my custom files to the 'download' folder on my server but it still doesnt work. I really - REALLY don't get the new steampipe set up and have read SO MANY posts trying to explain it.

I would also like to know where to save vmf files now (if thats changed) and where to save the BSPs to. Can anyone help by writing up a definative file location guide?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I use your "server" setup for my local install. The idea behind steampipe is that the raw tf\materials (etc) is only the default content, and all other will be either in tf\custom (you put it there yourself) or tf\download (a server gives it to you).

Decals are exactly like any other material. If they aren't packed in the BSP or otherwise included in a way the client explicitly gets them, they won't go anywhere.
 

Roundcat

L1: Registered
Aug 19, 2011
5
0
Thanks for that - so do I need to make sure all the decals are in the right directory before I put them into the map?

For example:

A decal is placed in the map from this location:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\old-stuff\t4s

Does the server need the decal used to be available at:
/tf/custom/materials/old-stuff/t4s

Or can it be:
/tf/custom/materials/t4s

Or is the decal directory automatically created when the BSP is added to the /tf/custom/maps/ folder?

Im compiling with VBCT.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
If you pack the materials into the bsp, as far as i recall as long as the server and client are running the same version of the map with the content imbedded, it isn't necassery to have the materials in your server directories. If it's not the same version the client wont be able to connect to your game anyway. This answers the second point as well, technically the directories have to match so you cannot have the client directory for materials differ to the server, but this can be avoided altogether by imbedding content into the bsp itself.

EDIT: Can someone say if there is still an exception for custom particle effects? So many of these things are being automated since i first started administrating servers i lose track when i go off the grid for a couple months.
 
Last edited:

burhanos2

L1: Registered
Oct 19, 2013
4
0
nope

Hi All,

Could someone be kind enough to give me a definative rundown of what files need to go where after steam pipe?

I make a map with a few of my own decals in it - do I need to copy the decal folder to a location on my server or will it be auto-generated when I put the map on the server?

Is the following correct?

Local Computer:
Maps
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps

Decals/textures etc:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\user_folder

Models:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\models\user_folder

Sounds:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\sound/user_folder

Server:

Maps:
Code:
/tf/custom/folder_name_of_my_choice/maps

Decals/textures etc:
Code:
/tf/custom/folder_name_of_my_choice/materials/folder_name_of_my_choice

Models:
Code:
/tf/custom/folder_name_of_my_choice/models/folder_name_of_my_choice

Sounds:
Code:
/tf/custom/folder_name_of_my_choice/models/folder_name_of_my_choice

The above is my current set up - but players joinng the server are seeing the dreaded purple and black checkerboard instead on my custom decals and I cant work out what to do. I copy all my custom files to the 'download' folder on my server but it still doesnt work. I really - REALLY don't get the new steampipe set up and have read SO MANY posts trying to explain it.

I would also like to know where to save vmf files now (if thats changed) and where to save the BSPs to. Can anyone help by writing up a definative file location guide?
no its wrong its suposed to be
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom"
for all of them exept for maps that one is correct

tutorials :

With VPK file : http://www.youtube.com/watch?v=2DZtPp5zkHs
Without VPK file : http://www.youtube.com/watch?v=Sy3pHbH1rk8
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
I've found that Hammer recognizes /tf/materials/ and /tf/models/ just fine. In fact, so does the game; one of my custom textures is a reskin of the blue tiled wall because I use it in Turbine2 and I hate the official version, and it loads up when I play Standin.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I've found that Hammer recognizes /tf/materials/ and /tf/models/ just fine. In fact, so does the game; one of my custom textures is a reskin of the blue tiled wall because I use it in Turbine2 and I hate the official version, and it loads up when I play Standin.

yea, I think we've already had a similar discussion on what Valve prefers, and Boojum pretty much said that they all work, just a matter of organization.

This might be different for reskins and item-related models.