- Feb 7, 2010
- 153
- 284
[RESOURCE] GUI Soundscape Editor *UPDATED 4/4*
So after messing around with soundscape files in source, and finding how hard they are to write/debug/find the right sounds for, I decided to make a program to solve all those problems (hopefully). After working out the bugs for several weeks, I finally have something that works. So, without further ado, presenting:
Soundscape Editor 1.8 (Last Updated April 4 2010)
Creative name, right? My goal with this was to make editing soundscapes much easier, so that it is easy to find the right sounds for your map.
Features:
Everything you create in this program is license-free for all purposes.
Screenshots:
Soundscape Previewer
The default interface:
The interface showing off the official 2Fort soundscape files
The GCF Browser
A simple test map (the underlying soundscape file was generated by this program)
Download Link: Download From DropBox
Full release notes for 1.8:
Feel free to link to the file download elsewhere, but please do not rehost the file. Thanks
Thanks for reading, please post comments, problems, critiques or suggestions below.:cool1:
So after messing around with soundscape files in source, and finding how hard they are to write/debug/find the right sounds for, I decided to make a program to solve all those problems (hopefully). After working out the bugs for several weeks, I finally have something that works. So, without further ado, presenting:
Soundscape Editor 1.8 (Last Updated April 4 2010)
Creative name, right? My goal with this was to make editing soundscapes much easier, so that it is easy to find the right sounds for your map.
Features:
- Create, Edit, Save soundscape files for any Valve source engine game!
- Load Valve's official soundscapes (need to be extracted from GCF first)
- *NEW* Now Fully Supports L4D and L4D2 Official Soundscapes
- Edit soundscapes with a FULL GUI--no more scripting necessary!
- Built in GCF Sound Browser/Previewer
- Ability to find and preview sounds from disk (e.g. in the <game>\sound folder in steamapps)
- Integrated soundscape previewer (preview soundscapes without booting up the game!) (requires DirectX 9)
- Games that mount multiple GCFs will now have the sounds from ALL GCF's displayed in the GCF browser
- Boot the game to a specific map with soundscape debugging enabled--directly from the editor! (for testing purposes)
- 100% Free (requires a source engine game to write files for, obviously)
Everything you create in this program is license-free for all purposes.
Screenshots:
Soundscape Previewer

The default interface:

The interface showing off the official 2Fort soundscape files


The GCF Browser

A simple test map (the underlying soundscape file was generated by this program)

Download Link: Download From DropBox
Full release notes for 1.8:
Code:
What's changed in 1.8:
- BUGFIXES:
- Fixed crash on loading a file with a null keyvalue (Editor and Debugger)
- NEW FEATURES:
- Fully supports loading of L4D and L4D2 Soundscape files
- MINOR CHANGES:
- Combined the "DSP Settings" and "Soundmixer" entries in the rule list into a "(Settings)" entry which also contains new settings when mapping for L4D/L4D2
Feel free to link to the file download elsewhere, but please do not rehost the file. Thanks
Thanks for reading, please post comments, problems, critiques or suggestions below.:cool1:
Last edited: