whats new?
  • redesigned blue spawn and moved it further away from A
  • constructed new separator building between A and blue spawn
  • slightly adjusted respawn times and removed forcerespawn
  • closed some windows around B
  • made some geometry easier to traverse
  • clipping improvements
  • minor changes
thanks to all the playtesters!
whats new?
  • removed C, turning the map into 2cp a/d!
  • redesigned A and blue approach from scratch
    • A is now much further away from B
    • new doors leading into the flanks on B should prevent blue from being limited to a single area
    • A area itself is now much larger, with many small buildings rocks and umbrellas dotting the area
    • this will hopefully evoke the chill cozy beach vibes i want, while also not being too open
  • Increased A capture time from 15 to 20
  • lots of other small things i probably dont remember...

  • updated some dev style bits
  • only took me 2 years and 3 months!
whats new?
  • reshaped connection to highground for red on last
  • fixed door not closing on A capture when it is supposed to
  • minor changes (because i forgot to write down what i changed (again!))
thanks to all the playtesters!
whats new?
  • new A point platform
  • new highground platform on last
  • sightline blockage
  • added pickups to A > B
  • added window room to A
  • added some rocks on A
  • minor changes
thanks to all the playtesters!
whats new?
  • added more arrows to help red navigate during setup
  • added force respawn for red
  • reduced A cap time from 40 to 30
  • clipped an area under a staircase at B
  • added nobuild to water at last
  • minor changes
thanks to all the playtesters!