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whats new?
  • reshaped connection to highground for red on last
  • fixed door not closing on A capture when it is supposed to
  • minor changes (because i forgot to write down what i changed (again!))
thanks to all the playtesters!
whats new?
  • new A point platform
  • new highground platform on last
  • sightline blockage
  • added pickups to A > B
  • added window room to A
  • added some rocks on A
  • minor changes
thanks to all the playtesters!
whats new?
  • added more arrows to help red navigate during setup
  • added force respawn for red
  • reduced A cap time from 40 to 30
  • clipped an area under a staircase at B
  • added nobuild to water at last
  • minor changes
thanks to all the playtesters!