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whats new?
redesigned blue spawn and moved it further away from A
constructed new separator building between A and blue spawn
slightly adjusted respawn times and removed forcerespawn
closed some windows around B
made some geometry easier to traverse
clipping improvements
minor changes
thanks to all the playtesters!
whats new?
removed C, turning the map into 2cp a/d!
redesigned A and blue approach from scratch
A is now much further away from B
new doors leading into the flanks on B should prevent blue from being limited to a single area
A area itself is now much larger, with many small buildings rocks and umbrellas dotting the area
this will hopefully evoke the chill cozy beach vibes i want, while also not being too open
Increased A capture time from 15 to 20
lots of other small things i probably dont remember...
updated some dev style bits
only took me 2 years and 3 months!
whats new?
reshaped connection to highground for red on last
fixed door not closing on A capture when it is supposed to
minor changes (because i forgot to write down what i changed (again!))
thanks to all the playtesters!
whats new?
new A point platform
new highground platform on last
sightline blockage
added pickups to A > B
added window room to A
added some rocks on A
minor changes
thanks to all the playtesters!
whats new?
added more arrows to help red navigate during setup
added force respawn for red
reduced A cap time from 40 to 30
clipped an area under a staircase at B
added nobuild to water at last
minor changes
thanks to all the playtesters!