Resource icon

Zombie Fortress & Horde Project a5

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

Zombie Fortress & Horde Project a5

Two zombie gamemodes in one.

This is a prototype intended for map makers to start going. Gameplay probably won't change much, but gamemode's structure certainly will.

Two gamemodes in one:

The Horde Project - As Survivors, defend your control points against Zombies until the time runs out. Survivors do respawn. 8 Survivors vs 16 Zombies.

Zombie Fortress - As Survivors, capture a series of control point until the time runs out. Survivors become Zombies upon death. The game start with 4 Zombies and Zombies have to snowball their numbers.

In both gamemodes BLU are the attackers, regardless if they are Survivors or Zombies.
Set up your map like it's an Attack/Defense map, and then add stuff from horde_template.vmf packaged with the gamemode.
Eventually these entities will move into vscript itself.

The default mode is ZF. To switch to Horde you need to go to custom\horde_project\scripts\vscripts\zombiehorde\horde.nut
and change line 15 from
::infection <- true;
to
::infection <- false;

Balance chances in comparison to Vanilla TF2:
* Sentries of both teams deal only 25% of their normal damage.
Zombies:
* Zombies can use only melee and some other non-damaging weapons (e.g. Jarate, Sanvdich, Gas Passer).
* Zombies can wall-climb by hitting walls exactly like in VSH-VScript.
* Zombie Engineers' max metal reduced to 130.
* Zombie Pyro's Gas Passer recharges in 15 seconds instead of 60.
* Zombie Soldier's Banners charge passively and take around 25 seconds to fully charge.
Survivors:
* All miniguns deal only 60% of their normal damage.
* Melee weapons mini-crit on classes other than Engineer and Spy.
License
Credit is required. Permission to modify required.
Author
LizardOfOz
Downloads
220
Views
1,033
First release
Last update
Category
VScript

More downloads from LizardOfOz

Latest updates

  1. a5

    Experimental change. Before updating, delete folder tf\custom\horde_project\scripts\vscripts\zombiehorde\ Zombies: * Improved melee hitreg. * Medic now passively emits Amputator Aura. ** Probably doesn't stack with the real Amputator. * Gas...