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VScript Zombie Fortress & Horde Project a5

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
270
87
LizardOfOz submitted a new resource:

Zombie Fortress & Horde Project - Two zombie gamemodes in one.

This is a prototype intended for map makers to start going. Gameplay probably won't change much, but gamemode's structure certainly will.

Two gamemodes in one:

The Horde Project - As Survivors, defend your control points against Zombies until the time runs out. Survivors do respawn. 8 Survivors vs 16 Zombies.

Zombie Fortress - As Survivors, capture a series of control point until the time runs out. Survivors become Zombies upon death. The game start with 4 Zombies...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
270
87
LizardOfOz updated Zombie Fortress & Horde Project with a new update entry:

a5

Experimental change.
Before updating, delete folder tf\custom\horde_project\scripts\vscripts\zombiehorde\

Zombies:
* Improved melee hitreg.
* Medic now passively emits Amputator Aura.
** Probably doesn't stack with the real Amputator.
* Gas Passer now ignites enemies.
* Soldier starts with a full Banner.

Survivors:
* Last 3 Survivors get mini-crits. Last Survivor gets full crits.
* Medic's Uber Rate increased x1 -> x2.
* Natasha's change to slow was reduced 100 -> 15

Read the rest of this update entry...