-slightly elevated the platforms in front of mid in order to provide better height variation
-added a staircase to give access to another elevated platform on the right path
-changed the structure of the far left path to avoid an op sightline
-structural changes to cut sightlines
-that's it for now
-Changed a roof on the way from the right exit to allow players to stand on top of it
-Small changes to pickup positions
-Some background detailing
-I guess that's it, I don't remember anything else
changes:

I forgor
-significant changes in the layout to make the map less chokey.
-changed the wait time from 45s to 40s
-changes in ammopack distribution
-added areaportals for some reason
-balls
here be the changes:

-redesigned the transition buildings right in front of spawn on both sides
-added some game_text_tf for players that dont know how the gamemode works
-the fire underneath the point is only active when the capzone is active
-changed some hud icons
-changed the points per player from 5 to 4
-changed the left spawn exit a bit
-some detailing as always
-made the small buildings in front of the point a little shorter horizontally

that's it, have fun
-removed the whole lifting platform gimmick, too much highground to an already high ground

-opened up the flank platforms

-removed the crates in the middle

-minor detailing for fun

-that's it, I guess.