• Reduced overall skybox height to match the buildings.
Point A
  • Added a building on the left flank.
  • Closed down the uphill areas.
  • Moved the cap point closer to the tunnel.
  • Payload tracks now goes through the buildings.

Point B
  • Added a backroom in the upper floor of the building.
  • Changed the building front layout to be more engineer friendly.
  • Overhaul of the outside area near the payload tracks.
  • Removed the ramps near the entrance.

Point C
  • Added a door further north in the west corridor.
  • Closed down the west door that was too close from RED first spawn.
  • Blocked off the east side area of RED first spawn.
  • Revamped the routes around the RED second spawn.

Point D
  • Added a flank corridor on the north side.
  • Added a platform on the ramp for engineer to build.
  • Closed out the south side area.
  • Replaced the water section with snow.

Point E
  • Closed out the south side area and the bath house.

Other Changes
  • Adjustment of the payload speed to be faster
  • Redone the lighting in various areas.
  • Reduced the added cap time for a faster pace.
  • Replaced the brushes railing with handrails props.
  • Revamped the detailing across the map.
Point A
  • Removed front door of the left and right building.
  • Opened windows to help flanking into the buildings.
  • Changed the layout around the blue spawn to correct some sightline issues.

Point B
  • Removed red first respawn and using the second one instead.
  • Removed the rollback mechanic on the ramp.
  • Changed the layout around red old spawn to give more cover for blue team.
  • Changed the upper area of the ramp for additional attack routes.

Point C
  • Added a skybridge to help the lack of highground to defend for RED.

Point D
  • Added wood walls near the ramp for more cover for the cart.
  • Sightlines adjustment with a new building near cap point.

Point E
  • Fixed the ramp alignment on Point E
  • Fixed the stairs being too close from the ceiling.
  • Removed all doors from the low ground areas.
  • Changed the layout to help RED engies setup.

Various other changes
  • Changed the arrow signs management on cap across the map.
  • Cap point timer adjustments.
  • Additional custom prop used: Barrel Crates (longer size) by FGD5
-Added Boxing Sack for blue first spawn (models by DioJoestar)
-Added an elevation area for defense on Point C and E
-Added routes to the middle roof on Point A
-Closed the large west flank on Point A
-Redesign the main route on Point B
-Redesign of Red upper south spawn of Point E
-Removed the grate door in the tunnel of Point C
-Fixed various clipping brushes
-Fixed a couple of displacements
-Fixed stairs on point C
-Fixed weird textures near the water on Point D.
-Fixed the clipping on the lower windows ledges.
-Fixed clipping on the door in blue spawn.
-Reduced the water level compare to the ground.
-Fixed some crates that were non-solid
-Fixed some clipping to paper screens
-Fixed some clipping on big fences on B
-Fixed some clipping with window ledges
-Fixed weird brushes on point C
-Fixed grate door trigger on tunnel going to C
-Fixed the large stairs on D
-Fixed water level in the D dropdown
-Changed spawn floors's texture to be less bright
-Raised roofs of tunnel B and C
-Removed some lamps in a hallway on C
-Removed some confusing arrow signs
-Removed the extra blockdoor between B and C
-Removed the gong sound in blue spawn
-Reduced the edict count some more
-Removed some entities to reduce the edict count.