Changelog:
  • Tweaked the overtime mechanic: now when time is over and the team who have the cart already in the enemy base don't have enough points will automatically loose
  • Fixed spawn gates bellow the C terraces going through the floor
  • Made indications of where the cart is in setup
Changelog:
  • New Timer system: Time is added only when points have been scored after each cap, 20 seconds are added with the numbers of points times 2 in seconds
  • New Overtime system: Once timer is out, you're still getting a chance to push the cart out of the base until the mid point. If the cart isn't being pushed more than 2 seconds, the round ends
  • When the score is the same: the team having the cart in the enemy base wins
  • A spawn entrances now closes when cart gets in zone B
  • Skybox optimisation
(a6 was made and playtested during the website's outages)
Changelog:

  • Reworked mid zone, only 2 path going through mid, and only a pair of doors opens after entering B zone
  • Added more time
  • Added a prop covering the spawn, and improved collisions of that prop present on the map
Changelog:
- Fixed cart end track teleporting to wrong path track
- Made some middle doors open only when cart is in zone B or C
- Removed the only middle path that wasn't connected to the rest of the middle
- Changed timer: lower timer but time added on mid cap
Changelog:
- Changed timer, no time gets added every time mid is crossed
- Improved cart glow
Changelog:
- Reverted back to PD logic, found a fix to force Payload logic with a Vscript function
- Point scores every 2 seconds instead of 4
- Improved Zone calling and added signs
- Made a fancier cart
- Removed cart anouncements for point incoming and final incoming
- Added a propjump to A zone highground
- Some minor fixes
Changelog:
- Fixed the gamemode by changing the pd logic to koth (cart is now wokring correctly)
- Added a temporary soundscape