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fixed visible nodraw
fixed visualizer not moving when the forward spawn is enabled/disabled
Performance improvements
Simplified Vscripts into 1 file
merged props to improve performance
miscellaneous other small improvements from working on this over the past few months here and there
recompiled without "-fast" vvis parameter (previously left in during testing)
added a toggle-able forward spawn for robots
added collision to light posts
adjusted nav mesh
detailing improvements
Added "Village Vanguard" mission (intermediate difficulty, from stock Rottenburg map)
Added mission titles to the scoreboard
Adjusted popfile names to be more indicative of their difficulty
Added "Caliginous Caper" mission (Wave 666)
Fixed missing ice sheet near tank flank area
Added custom class portraits for BLU (robot) team