• fixed visible nodraw
  • fixed visualizer not moving when the forward spawn is enabled/disabled
  • Performance improvements
  • Simplified Vscripts into 1 file
  • merged props to improve performance
  • miscellaneous other small improvements from working on this over the past few months here and there
  • recompiled without "-fast" vvis parameter (previously left in during testing)
  • added a toggle-able forward spawn for robots
  • added collision to light posts
  • adjusted nav mesh
  • detailing improvements
  • Added "Village Vanguard" mission (intermediate difficulty, from stock Rottenburg map)
  • Added mission titles to the scoreboard
  • Adjusted popfile names to be more indicative of their difficulty
  • Added "Caliginous Caper" mission (Wave 666)
  • Fixed missing ice sheet near tank flank area
  • Added custom class portraits for BLU (robot) team