Lowered the game_text that appears when the wrong class tries to capture the point so it does not appear in the middle of the screen.
Updated the hint text decals to reflect the changed mechanism.
Added warning signs and lights by the shutting doors.
Halved the lenght of the protective walls between each teams front spawn door and their door to mid. This should allow team to see the if the door is open by looking though the fence section.
Set the crusher to start open. The crusher will also stay down for 3 seconds after each cap to allow its sounds to be fully heard/played.
Added mini-crit zone for the attacking team. Now the attacking team receives an offensive and defensive buff at the same time, akin to being under both the 'Buff Banner' and 'Battalion's Backup' at the same time.
As well as pushing players off the capture area it was meant to destroy buildings in its path, which it failed to do.
The pusher has been replaced with trigger_push brushes to deny entry to disallowed classes.
Removed the point_push's that assisted pulling players and items off the point (or the 'gravity well' as @Yrr kept calling them)
Disallowed classes are shown a game_text message telling them their class "cannot capture the point right now"
The pusher brushes have been converted to a func_detail, with 'Out of Order' decals applied on and around it. Players can therefore still get behind it to use it as a flank route.
Removed the trigger for the falling screams. It got too annoying too fast.
Restored the capture time to the default 3 minutes.
Added game_text_tf to display on round start to instruct players the only one class can cap.
Replaced the glass wall/window in each teams spawns with class info boards.
These are copies of the class info board found in the spectator cam, which allows players to see which classes have already been able to cap, in a place where they can instantly respawn.
The same message displayed in the game_text_tf on round start is also displayed as a decal above the class icons. The same decals are also beside the capture area.
Swapped the class icons by Diojoestar with the uber class icons by Valve, as it looked odd to have red-teams portraits in blue spawn.
Replaced the 2 medium ammo + health packs at the top of the crane controls with small variants.
Moved the two sniper cover props away from the cap area.
Added some props along the top sides of pit to block the sightline along them.
Fixed the motd/title card still referring to 'KotH_Classy' (the working title before working_class was picked.)
Added doors central path between spawn and mid. When a team caps the point, their door will close and the other teams will open. This is to make it a little harder for the defending team to defend
Added team-filtered trigger_add_tf_condition brushes, set to TF_COND_DEFENSEBUFF (26) over the capture area. These are only active for the attacking team, giving them a small defensive buff while capping.
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