Tunnels

72hr Jam 2023 Tunnels a3

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72hr Jam 2023 Tunnels a3

Pipeball, now with (stationary) trains!

THERE'S NO TIME TO PUT A PROPER DESCRIPTION HERE!

Sightlines might be a liiiiiiitle much, and the black ball is currently way too jumpy, so expect an A2 build (or at least an a1a) before the end of the Jam

Train Bumper by Bakstratch
Dusk 'till Dawn Skybox Collection, by Void
Snicker's Jokesigns, by me :)
Pipeball Ball Models by R0nii
Author
SnickerPuffs
Downloads
493
Views
682
First release
Last update
Category
Pipeball

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Latest updates

  1. Alpha 3: The Shredder Update

    I've been detailing this map as I go along, and while there's still plenty of spots using simple dev-textured geometry I'm more-or-less still treating this as a beta-stage map in all but name. That's probably not the best idea, so if-and-when...
  2. a2: Last Call!

    Just started the compile 10 minutes before the jam ends. This version doesn't have cubemaps because THERE'S NO TIME!!! Added a simple 3d skybox Made the white ball slightly lighter Made the white ball's "crush" trigger smaller, so near-misses...
  3. Alpha 1a : Oh, and before I forget...

    Tweaked the weight of both balls. The white ball should roll a little easier, and the black ball should be much less chaotic Disabled collision on the roofs Clipped off a detail area near the drop-down hut Added some pipeball-exclusive clipping...