I've been detailing this map as I go along, and while there's still plenty of spots using simple dev-textured geometry I'm more-or-less still treating this as a beta-stage map in all but name.
That's probably not the best idea, so if-and-when the next version comes out I'll likely revert the map completely to dev textures until all the kinks in the gameplay are worked out.
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OVERALL
- Increased the time added on goal, from 0:45 to 1:00
- Added a large 'bleed' trigger to the black ball. Now you REALLY have to watch out!
- Entering "Sudden Death" will now correctly reset the ball
- Added soundscapes
- Re-added cubemaps
- More work on the 3D skybox
TUNNEL
- Adjusted the middle of the tunnel to block a nasty cross-map sightline. If this isn't enough, or breaks the primary purpose of the tunnel (as a flank for BOTH the players and the pipeball), then let me know
MID/DROPDOWN HUT
- Shortened the catwalk to the dropdown hut
- Removed the "no entry" door, and unclipped the area it was blocking
- Made the dropdown hole slightly larger
GOAL
- Extended the ramps out of the goal area, from 128hu to 192hu, and added handrails
- Added some crates just outside the tunnel entrance
- Added a Mannhatten-style grinder. If you knock the ball into it, you will reset the ball! (and the crowd will boo)
SPAWN
- Brightened the area around the rear spawn exit
KNOWN ISSUES
- The white ball's glow doesn't function until the first goal is made, and the black ball's glow doesn't work at all