Tunnels

72hr Jam 2023 Tunnels a3

I've been detailing this map as I go along, and while there's still plenty of spots using simple dev-textured geometry I'm more-or-less still treating this as a beta-stage map in all but name.

That's probably not the best idea, so if-and-when the next version comes out I'll likely revert the map completely to dev textures until all the kinks in the gameplay are worked out.

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OVERALL
  • Increased the time added on goal, from 0:45 to 1:00
  • Added a large 'bleed' trigger to the black ball. Now you REALLY have to watch out!
  • Entering "Sudden Death" will now correctly reset the ball
  • Added soundscapes
  • Re-added cubemaps
  • More work on the 3D skybox

TUNNEL

- Adjusted the middle of the tunnel to block a nasty cross-map sightline. If this isn't enough, or breaks the primary purpose of the tunnel (as a flank for BOTH the players and the pipeball), then let me know

MID/DROPDOWN HUT

  • Shortened the catwalk to the dropdown hut
  • Removed the "no entry" door, and unclipped the area it was blocking
  • Made the dropdown hole slightly larger

GOAL

  • Extended the ramps out of the goal area, from 128hu to 192hu, and added handrails
  • Added some crates just outside the tunnel entrance
  • Added a Mannhatten-style grinder. If you knock the ball into it, you will reset the ball! (and the crowd will boo)

SPAWN
- Brightened the area around the rear spawn exit

KNOWN ISSUES
- The white ball's glow doesn't function until the first goal is made, and the black ball's glow doesn't work at all
Just started the compile 10 minutes before the jam ends. This version doesn't have cubemaps because THERE'S NO TIME!!!

  • Added a simple 3d skybox
  • Made the white ball slightly lighter
  • Made the white ball's "crush" trigger smaller, so near-misses are more forgiving
  • Thinned the fog

Expect more major changes in a3!
  • Tweaked the weight of both balls. The white ball should roll a little easier, and the black ball should be much less chaotic
  • Disabled collision on the roofs
  • Clipped off a detail area near the drop-down hut
  • Added some pipeball-exclusive clipping to mid, the drop-down hut, and the tunnel, to smooth out some potentially-problematic corners