Whats New?
  • Added an arrow
  • Added an "open" route
  • Removed one way door
  • Added small ammopack in mid
  • Added Custom cap point model by FGD5!
Thanks to all the playtesters!
Whats New?
  • Changed mids trigger shape to not let people cap on top of the stair roofs as easly
  • Redesigned small room
  • Made Metro area more spacious
  • Increased door trigger volume
Thanks to all the playtesters!

NOTE: Filenames will from now on no longer include "72hr" because these versions are no longer made within the 72hr period.
Whats New!
  • fixed train warning
  • simplifyed stair room
  • got rid of a door
  • added new route to subway
  • increased defending teams respawn time
  • detailing
Thanks to all the playtesters!

dindt make it in time but i hope its fine :(
Whats New?
  • Added one way door at bridge near spawn to prevent spawncamping
  • Added a train warning sound
    A bell noise will now play 3 seconds before the train actually shows up
  • Removed the jump from the subway enterance roof to the high ground
  • Clipped the small steps at spawn
Thanks to all the playtesters!
Whats New?
  • Decreased the size of the trains killbox
  • Gave the staircase near spawn more room
  • Decreased respawntimes
  • Added more arrows
  • Disabled collision on a few props
  • Added Areaportals
  • Minor Detailing and texturing
Thanks to all the playtesters!
Whats new?
  • Added arrows that point you towoards the controllpoint
  • Made the dead end near spawn smaller
  • Made mid brighter
  • Spawn door now open faster
  • Removed some hazard tape near the controllpoint
  • Train now fully disapears in the tunnel
  • Moved resupply lockers closer to the doors
  • Stopped tracks from clipping into eachother and causing z-fighting
  • Fused 2 rooms into one
Thanks to all the playtesters!