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Suisto A6

Just watch out for those trains.

A daring sneak attack from RED fails miserably because of people getting hit by trains and now their cart, filled with explosives, is stuck in the middle of the tracks!
Can RED recover their payload or will BLU send it back?

Here's my entry to the Payload Checklist Contest, with the following ticks:
  • Payload crosses hazard
  • Payload goes straight for 1500 units
  • Payload goes down for 256 units
  • Non-deathpit hazard
  • Non-standard mode (Tug-of-war)
  • Non-standard Cart (A cart full of explosives, starts healing and moving faster as round progresses)
Author
Fillmore
Downloads
902
Views
902
First release
Last update
Category
Payload
Rating
0.00 star(s) 0 ratings

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Latest updates

  1. It is the toolsclippening

    -- Alpha 6 Added observer points Capturing the Courtyard now shortens respawnwavetimes of the capturing team instead of increasing it for the team that owns it by default Moved the metalstack and crate at base areas Adjusted geometry at mid...
  2. THERE'S A BOMB IN THE LIBRARY???

    -- Alpha 5 Added another rather questionable forward spawn so capping mid does more than just adjust spawn timers Messed around with base areas again Opened the window that was open in Alpha 1 Put a dangerous ladder so that window is...
  3. A return from a ride eternal

    -- Alpha 4 Set roundtime to 12min Capturing points will not add time to the clock Payload upgrades now buff both healing and movement speed Adjusted geometry at the base area and mid Made a corridor at base area wider Removed a wall at the...