A daring sneak attack from RED fails miserably because of people getting hit by trains and now their cart, filled with explosives, is stuck in the middle of the tracks!
Can RED recover their payload or will BLU send it back?
Here's my entry to the Payload Checklist Contest, with the following ticks:
- Payload crosses hazard
- Payload goes straight for 1500 units
- Payload goes down for 256 units
- Non-deathpit hazard
- Non-standard mode (Tug-of-war)
- Non-standard Cart (A cart full of explosives, starts healing and moving faster as round progresses)
Just watch out for those trains.