PL Suisto A6

Just watch out for those trains.

  1. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    Last edited: Dec 4, 2018
  2. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    -- Alpha 2
    • Re-routed the pathway leading to either team's base area
    • Removed setup time as it was entirely pointless
    • Added a Control Point to mid
    • Added some brushes to the barricades in mid so they're solid now
    • Adjusted cart's push speed
    • Adjusted the cart's brush ent's height to fix a case where stickies could jam the cart in place
    • Adjusted the doorways leading to the base areas
    • Adjusted spawnrooms
    • Adjusted lighting at the base areas
    • Adjusted geometry at mid
    • Adjusted the logic on mid due to mid having a control point now
    • Replaced textures on glass windows to make said windows easier to see
    • Replaced some materials to have the HUD fit the gametype more
    • Fixed trains not destroying buildings
    • Fixed a case where players got stuck inside the cart
    As a last note because it was a surprisingly long topic on the demo: that pyroland graffiti is called models/props_teaser/update_eotl_graffiti001.mdl

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  3. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    -- Alpha 3
    • Adjusted kits at mid
    • Adjusted the lower route doors' triggers to have them open earlier
    • Adjusted lighting at base areas again
    • Adjusted geometry at base areas
    • Removed roundtime so the game will never end
    • The cart will now upgrade as the round begins to drag on, starting at 5min

    This is essentially the part where I try something stupid and see how stupid it is

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    Last edited: Nov 28, 2018
  4. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    -- Alpha 4
    • Set roundtime to 12min
      • Capturing points will not add time to the clock
    • Payload upgrades now buff both healing and movement speed
    • Adjusted geometry at the base area and mid
      • Made a corridor at base area wider
      • Removed a wall at the mid buildings to make them a bit more open
    • Adjusted kits at mid again
    • Adjusted train logic at mid again
    • Added two more Control Points so it's basically 5cp now
    • Added forward spawns for teams when they capture the enemy's Courtyard
    • Added a ding that plays when teams capture Control Points
    • Fixed the cart's incorrect behavior during Overtime

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  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    960
    Positive Ratings:
    1,321
    Suisto? Oh man, that's my favorite song by Genesis!
     
    • Agree Agree x 1
  6. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    -- Alpha 5
    • Added another rather questionable forward spawn so capping mid does more than just adjust spawn timers
    • Messed around with base areas again
      • Opened the window that was open in Alpha 1
      • Put a dangerous ladder so that window is traversable by both teams
        • Probably have to consider an actual alternate route in the event that simply opening a window isn't enough
    • Moved the Courtyard control points to the outer area of base areas rather than the inner
    • Adjusted trigger brushes in the mid spawns so players can leave instead of getting stuck
    • Adjusted round logic
      • The team who holds mid when Overtime ends now wins the game
      • The Payload will still explode so remember to run for cover when the round ends!
    • Adjusted kits in mid yet again
      • Upgraded the health kits at the team buildings and near the Center Platform
      • Removed the health kits from the top of the containers
    • Fixed a case where train lights stayed on when the trains arrived during post-round humiliation

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    Last edited: Dec 4, 2018
  7. YOYOYO

    aa YOYOYO

    Messages:
    508
    Positive Ratings:
    368
    pl_suisto_a50000.jpg
    ;)
     
    • Agree Agree x 2
  8. Fillmore

    Fillmore L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    95
    -- Alpha 6
    • Added observer points
    • Capturing the Courtyard now shortens respawnwavetimes of the capturing team instead of increasing it for the team that owns it by default
    • Moved the metalstack and crate at base areas
    • Adjusted geometry at mid
    • Adjusted the lighting at the stairs leading to the lower routes
    • Clipped a whole bunch of areas to make it less likely to get stuck on spots
    • Changed the doors to the mid spawns so they look less weird
    • Changed the lower route doors so they look more like a doorway
    • Changed devtextures and put some light props to the doorways at the upper level in base areas to differentiate them a bit
    • The trains are now in the spirit of the season
    • Raised the capper texts so they don't clip with the HUD anymore

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