-Rethemed the map to nighttime because it was really ugly before (especially after I changed the sunlight to be green-ish)
-Properly deleted A and C (rip)
-VVIS takes a single second now though

-Adjusted cover leading up to the control point to better separate close-range and long-range combat
-Added tons more health and ammo leading up to the control point so being an attacker sucks less
-
Don't tell anyone but the point building might be slowly turning into the one from Harvest

-Also it's hyper engi friendly so have your fun now before I make a more serious attempt at fixing the layout, you degenerate engi mains (wait a second, what class does Tiftid main????)

-Combatted lots and lots of of way-too-short prop fade distances

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Thanks to the wonderful @Tiftid, the map actually has working logic now! Here's the changelog.

- Fixed the King of the Hill timer not working correctly.
- Overhauled the lighting; Everything is now much more visually distinct from cp_standin.
- Optimized the hell out of the map. Filesize was 25MB, now is 9MB.

(Please give all the kudos to Tiftid on these changes, I have no idea how he did them but they're great. Love em!)