-Added cubemaps
-Added map overview thing a majig
Trust me, when you see this map your screen will be covered in mad milk.
Shout out to Stack Man for artpassing this map.
-Detailed the entire map
-It's an island themed map now I guess
-Made A have a pool below it, cuz it looks cool
-Buffed the shack at B and made it harder to outrange
-Made the highground B flank a crouch jump
-Pushed B down so the attackers have the low ground capping
-Made the map cooler
-Lengthened cap time for A
-Added shed for red for B
-Changed roof into glass for A building
-Added cubbys for red to defend in for A building
-Changed red spawn time from 5 to 6
-Made back flank into A for red a prop jump
-Lengthened time from 240 to 270
-Shortened cap time for A from 20 to 17
-Turned right flank at B into outdoors
-Moved a lot of health kits and ammo packs
-Shortened red's respawn time
-Made blu first spawn bigger
-Lengthened blu spawn time
-Strengthened blu right flank at A
-Made all floor textures white for some variety
-Turned ledge at blu right flank into cliffside and added a fence to block sniper sightline
-Changed ammo kit to small at red sniper spot at A
-Changed lighting
-Fixed z fighting at spawn door for blu
-Moved health kits
-Added new route to sniper position at A that goes to spawn
-Made skybox larger
-Changed lots of dev textures to rock textures to look like a mountain
-Made map more cooler
-Made blues forward spawn less campable
-Reverted right flank at B
-Added box for people to jump up to for right flank at A
-Changed death pit texture
-Turned flank into A building into an outdoors area to make it feel less cramped