SNOWYCOAST B6 CHANGES
* Adjusted various spawn point facings to make side exits more obvious
* Adjusted position of resupply cabinet in RED's 1st spawn
* Added ledge to 2nd point flank route window
* Adjusted common sentry nests on 2nd
SNOWYCOAST B5 CHANGES:
Fixed several unintended perches
Fixed being able to damage through the setup gates
Added some fences & cover inside BLU's first spawn to reduce spam angles
Added an extra resupply in BLU's first spawn and RED's last...
Always liked this map. It seems unremembered but not underrated - whenever people are talking about official Payload maps, nobody mentions this one, but when someone does mention it, everyone goes "oh yeah, I like that map!"
And there's reason enough to like it - it's like Badwater, but it has a way better last. On top of that, the theme's pretty cool and the cart model is one of the best out there.