Snowsteel vscript test edition

Snowsteel vscript test edition a6c - Update: 23w44a

Map changes:
Changes to game_text reflective of vscript changes.

Vscript changes:
Added custom models for Soldier, Demo, and Heavy's primary weapons.
Added a particle that displays when a player spawns.
> The idea for these changes is to help communicate to players that they aren't using standard loadouts. Soldier, Demo, and Heavy were picked first because they had conceptually easy to edit and were the ones who I was solid on their loadouts.
Changed powerup text from displaying when you got a powerup to actively displaying which powerup you have.
> As with all powerup changes since last update, this doesn't apply to Pyro.
Map changes:
Changed powerup models and game_text messages to reflect vscript changes

Vscript changes:
Replaced "Quick Fixer" powerup with "Boomer-rang"
> After a set time, any projectile fired will return to it's owner
> Doesn't work on pyro
> > Pyro is looking at getting a change on how they play in the gamemode entirely
Changed how triple shot works backend
As a result of this, triple shot will fire it's 2 bonus projectiles anywhere within a 12 degrees deviation of the original projectile vs spawning them parallel.
> This change doesn't apply to scout
Added an explosion that happens when a crossbow/arrow shot hits an enemy, giving the support classes more usability
> Might give spy a more proper explosive weapon in the future so he can rocker jump
Added particles which indicate to who has what powerup to enemies
> Should make dealing with melee resist easier
Vscript changes:
Replaced scout's loadout.
> Changed out the Force-a-Nature with a Sandman
> This also means he properly works with triple shot

Map changes:
Changed the layout of the goals
> Made it so it's impossible to stand in red's goal
Added a trimp ramp to the goals
Raised the hold keep so it's above the sides.
Vscript changes:
Changed Knockback resist to Melee Resist
> 70% Melee damage resistance
Added a universal 66% push force taken increase
The first playtest showed that it's knockback by projectiles tend to be insignificant, so this should make them more noteworthy.
Renamed Momentum Leech to Quick Fixer
This should hopefully explain the powerup better

Map changes:
Fixed game_text having the display to all flag enabled
Added 5 full ammo and health kits in spawn
> The vscript isn't built to handle respawn rooms yet, so this is the temp solution