Snowsteel vscript test edition a6c - Update: 23w44a
I heard you hate bullets so I removed your bullets
Welcome to a modified version of my TFConnect pass time map now with a new vscript flavor.
Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage. The goal here is to ensure all deaths are done by melee, fall damage, and death pits. I also added powerups to see what would happen.
Each class has a unique loadout and they are as following:
Scout: Sandman
Solider: Stock Rocket Launcher
Pyro: Stock Flamethrower
Demo: Stock Grenade Launcher and Charge
Heavy: Loose Cannon
Engineer: Scorch Shot and Stock Buildings
Medic: Explosive Crusaders' Crossbow and Stock Medigun
Sniper: Explosive Huntsman
Spy: Explosive Crusaders' Crossbow and Stock Knife + watch
There are also 3 unique powerups that respawn every 17 seconds:
Tripleshot: Triples all projectiles (Pyro gets triple max ammo)
Melee resist: +70% melee damage resistance
Boomer-rang: Projectiles will return to their owner with the powerup after a set time (time changes based on weapon)
As of me making this I have no idea how this plays out it should be fun
Custom content will be put here as they are added
Here I removed every hitscan weapon (besides sentries) and replace the mercs arsenal with something based around projectiles and knockback, and made it so that mercs take significantly less ranged damage. The goal here is to ensure all deaths are done by melee, fall damage, and death pits. I also added powerups to see what would happen.
Each class has a unique loadout and they are as following:
Scout: Sandman
Solider: Stock Rocket Launcher
Pyro: Stock Flamethrower
Demo: Stock Grenade Launcher and Charge
Heavy: Loose Cannon
Engineer: Scorch Shot and Stock Buildings
Medic: Explosive Crusaders' Crossbow and Stock Medigun
Sniper: Explosive Huntsman
Spy: Explosive Crusaders' Crossbow and Stock Knife + watch
There are also 3 unique powerups that respawn every 17 seconds:
Tripleshot: Triples all projectiles (Pyro gets triple max ammo)
Melee resist: +70% melee damage resistance
Boomer-rang: Projectiles will return to their owner with the powerup after a set time (time changes based on weapon)
As of me making this I have no idea how this plays out it should be fun
Custom content will be put here as they are added