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This update not only widened up to try and counteract the WAY too tight point from before, but has a flatter roof and more options to snipe at, shoot down and otherwise attack people on the roof, and less options for people on the roof to spam down onto the point and people mindlessly. Also, testing out more one-way glass, doors, height around the point, and making the windowed room into a side-balcony to see if that encourages people to snipe there.

Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1739690132
https://steamcommunity.com/sharedfiles/filedetails/?id=1731132499
Here's the new steam link. I'm not going to post an update with too many images; while it HAS changed significantly in a lot of ways, in other ways it's pretty familiar. If you want to see more specific screenshots the Steam page has them.
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Say hello to A3. It's an overhaul to make the map smaller, more streamlined, and kill off even more of the unneeded flanks. The geometry is so different that trying to point it out would be hard, so instead have these screencaps.
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Hopefully this will be the one that kills off the previous maps scaling issues.

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Hi! So a lot has changed between this version and the second version, mainly focused on addressing the problems the first one had and decluttering the geometry.
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You can even see how much simpler it is from the overhead! Notable changes include;
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A simplified spawnroom, with an upper passage that leads right to the sniper deck.
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The water area being removed and geometry being reworked to be much simpler.
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The underground passage now has a more clear point, and only connects via the bottoms (not via the windowed rooms).
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The windowed room has been opened up significantly, and made to be less of a choking hazard.
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The stairway up now has a cylindrical object to block sniperfire, but also to protect people exiting. Ontop of that, the sightline blocker before the main point has been turned into a ramp to make it easier to push past.

Some other changes include the removal of the strange crates, and the number of crates being significantly lower, the complete removal of water, and a huge pre-building geometrical rework to be simpler and much more to the point; no giant slopes included.

I hope that these improvements make this level more fun for everyone who plays it!
Edit: Attempted to reupload the repacked version, since the original wasn't correct, and it didn't work. If you want the repacked one, you can find it on the workshop or the mirror at the bottom. Sorry! :oops: