Hi! So a lot has changed between this version and the second version, mainly focused on addressing the problems the first one had and decluttering the geometry.
You can even see how much simpler it is from the overhead! Notable changes include;
A simplified spawnroom, with an upper passage that leads right to the sniper deck.
The water area being removed and geometry being reworked to be much simpler.
The underground passage now has a more clear point, and only connects via the bottoms (not via the windowed rooms).
The windowed room has been opened up significantly, and made to be less of a choking hazard.
The stairway up now has a cylindrical object to block sniperfire, but also to protect people exiting. Ontop of that, the sightline blocker before the main point has been turned into a ramp to make it easier to push past.
Some other changes include the removal of the strange crates, and the number of crates being significantly lower, the complete removal of water, and a huge pre-building geometrical rework to be simpler and much more to the point; no giant slopes included.
I hope that these improvements make this level more fun for everyone who plays it!