• Highway before the fort is lit up a little better. Now only folks who left their shades on will have trouble seeing enemies.
  • Removed a lot of props from BLU's first spawn. Those smaller stands were actually 4 props, so hopefully there's less lag.
  • All lamps have had their stalks changed into a func_detail. Same as the above one, this should help with lag.
  • RED's first spawn is no longer accessible after RED stops spawning there. They will be able to exit still, of course.
  • Resupply closets in BLU's last spawn have been given a stern talking-to and will more likely to share their contents with players.
  • A small prop was added in front of the final point so it is visually obvious that it is, indeed, the last point.
  • The explosion of the finale plane is now no longer blinding. Those folks who had shades on from the start be laughing.
  • The roof of the grey building has been given some an more interesting roof.
  • The one-way doors on the orange platform above BLU's first spawn have been threatened with restraining orders and should no longer grab players on occasion.
  • The rails on the last ramp of the barn has been given two Flintstones vitamins and can now stand on its own further from the wall.
  • A new exit has been added to the back of the barn, which is one-way, unless the player is a jumper class.
  • The empty spots at the back left of the barn have been filled in.
  • The side BLU first spawn exits have been given a corridor that leads to the left main one. It's a lot simpler than it sounds, trust me.
  • The entrance to the secret left exit has been given a blue light to make it more noticeable and not have people fail to see it even while osmosing around the sign that points to it labeled "EXIT".
  • The snow texture has been changed. Hopefully this one is better.