Scoring Tug of War Prefab v1a
Tug of War with point scoring
Introduction
This is a gamemode i've been working since early 2022 (before Vscript!) revisiting a community's classic: Tug of War!
Created originally to have something fun with Player Destruction's point scoring, but also to fix the stalemates and long Tug of War games. Originally it had also a timer, but got rid of it due to its complexity
The gamemode is really fun and i'm hyped to see the maps made with this prefab!
How it works?
After a setup time, get to the cart in the middle neutral zone to push it to your ennemy's base! The further you get in the ennemy's base, the more points you score!
Install
Instruction are inside the Markdown (.md) file in the zip
Planned changes
Credits
Thanks for using my gamemode! May your map be a great one!
-Kiglirs
This is a gamemode i've been working since early 2022 (before Vscript!) revisiting a community's classic: Tug of War!
Created originally to have something fun with Player Destruction's point scoring, but also to fix the stalemates and long Tug of War games. Originally it had also a timer, but got rid of it due to its complexity
The gamemode is really fun and i'm hyped to see the maps made with this prefab!
How it works?
After a setup time, get to the cart in the middle neutral zone to push it to your ennemy's base! The further you get in the ennemy's base, the more points you score!
- A zone is 1 point every 2 seconds
- B zone is 1 points every 1 second
- C zone is 1 point every 0.5 seconds
Install
Instruction are inside the Markdown (.md) file in the zip
Planned changes
- Sound rework (sounds when crossing zones, fixing mid cap sounds, changing scoring sound,...)
- More zones in the prefab
- Zone point/border model (optional)
Credits
- Gamemode concept, scripts and scoring logic: Kiglirs
- Tug of War base logic: FubarFX
- Custom hud: Radarhead
Thanks for using my gamemode! May your map be a great one!
-Kiglirs
- License
- Credit is required. Permission to modify required.