Alpha 3
NOTE: Last version, I falsely noted that I had widened the stairs and hallway on the right leading to the first CP. However, a reversion caused this change to be removed from the final result, but this never got removed from the changelog. The A2 changelog has been updated to correct this, and the change has been properly included in this version.
-Added railings on the balcony overlooking the cliff near the third CP so players don't get pushed off the cliff as easily
-The wood barrier after the second CP now has a wooden hitsound rather than metal
-Optimization improvements
-Fixed z-fighting in payload spawn area
-Slightly raised the payload prop to mitigate issues with cart physics
-Adjusted payload path nodes at the bottom of the last CP's large rollback zone to mitigate issues with cart physics
-Engineers can no longer build on top of the tallest cargo crate at the last CP
-Fixed visible nodraw in certain areas
-Added a small room in the route connecting Blu's lower forward spawn door to the third CP's cliffside
-Adjusted respawn times
-Fixed missing/incomplete clipping around first and third CPs
-Expanded the routes between the third and last CPs
-Removed the upper shortcut door between the last and first CPs
-Added a new underground route between third and last
-Shortened the wood fence in front of Blu's first spawn
-Added kill triggers to the final explosion
-Removed oneway door at first CP
-Adjusted healthpacks near first CP
-Widened the stairs leading up to the first CP from the right, as well as the hallway leading to the balcony looking over the payload spawn area
-Reduced brightness of lights in white buildings
-Added label signs to CPs 2 and 3
-Slightly reduced the width of the payload's building kill trigger
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